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MMOexp: Diablo 4 features over 120 dungeons scattered across the five regions of Sanctuary

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At launch, Diablo 4 features over 120 dungeons scattered across the Diablo IV Goldfive regions of Sanctuary. Each one has its own aesthetic, enemy types, and environmental hazards. From spider-infested caves in Scosglen to drowned crypts beneath Hawezar’s swamps, every dungeon tells a visual story before a single line of text is spoken. Blizzard leans heavily into environmental storytelling, with blood-streaked walls, eerie sounds, and derelict structures that hint at forgotten rituals or ancient curses.
 
Each dungeon typically includes a main objective—destroying demonic totems, rescuing NPCs, or defeating specific bosses—and players must complete these to claim rewards. In the early game, this gives structure to exploration. But it’s in the endgame system of Nightmare Dungeons that things truly evolve.
 
Nightmare Dungeons are mutated versions of standard dungeons, unlocked via Sigils dropped in World Tier 3 and beyond. These Sigils modify the dungeon with affixes—game-changing modifiers that raise the stakes and reward. Some might increase monster movement speed, add lightning storms, or introduce zones of fire that follow the player. Others can buff enemy health while reducing your healing, forcing you to rethink tactics entirely. This system adds roguelike variability to static content, keeping the endgame fresh and unpredictable.
 
Nightmare Dungeons scale in difficulty and are directly tied to the Paragon progression system, making them the primary way to test late-game builds. Unlike the campaign, which can be tackled with any balanced character, Nightmare Dungeons punish weak optimization. Players must synergize gear, skill trees, glyphs, and resistances to buy D4 Goldhandle escalating challenges.
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